![]() I feel that major tweaking of enemy attack ranges would of made for huge leaps and bounds in the balancing of the corpse system. enemy attack ranges are far to great and the enemy is never inhibited in anyway from dealing reduced damage, hell, prevented from dealing damage at all. These are just some suggestions/ opinions on how it may have transitioned better, again, this is only my opinion from a long time fan.įirst, it all starts with, what I feel, is the root problem with corpses. Honestly, I feel the last patch (Corpse and the Hound) was rough, and it did indeed cause a bit of player backlash, but I feel it wasn't the increased difficulty that upset everyone, perhaps it was the rough, unpolish way it was implimented? I feel it would have been more well recieved if it had only been better introduced, I know it's more work, but sometimes its better to wait for something great (like when the game took forever to finally become playable, totally worth the wait). I participated in the livestream art draws and the kickstart forum and have throughlly enjoyed the ride until recently. ![]() Hello everyone, and hello RedHook! Chris, Tyler, i've been with you guys from the very beginning, when this game was just concept art and a 40sec trailer. ![]()
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